OpenXR Toolkit does not support Vulkan applications, regardless of graphics cards. OpenXR Toolkit is compatible with any graphics card supporting DirectX 11, regardless of brand.Ĭertain features, like Foveated Rendering, have additional requirements, per the table below. The marketing of Pico devices is misleading for the consumers, and hurts the developers community: a) Pico marketing claims support for eye tracking without mentioning that this feature is only supported for standalone mode (Android apps) and not available to developers on PC b) This practice makes us developers look bad for not supporting eye tracking, in spite of the shortcoming being on Pico’s side Supported graphics cards Pico does not provide the necessary tools to implement it. Pico devices do not support eye tracking for PC applications. Support for eye tracking on Vive headsets is provided through the Vive Console for SteamVR. Support for eye tracking through SteamVR OpenXR is provided through the OpenXR-Eye-Trackers add-on. Headset brand OpenXR runtime Supports eye tracking in OpenXR Toolkit? HP Reverb G2 Omnicept OpenXR for Windows Mixed Reality Yes HP Reverb G2 Omnicept SteamVR OpenXR Yes Oculus Quest Pro via Oculus Link Oculus OpenXR Yes Oculus Quest Pro via Oculus Link SteamVR OpenXR No Oculus Quest Pro via Virtual Desktop VirtualDesktopXR (VDXR) Yes Oculus Quest Pro via Virtual Desktop SteamVR OpenXR Yes Oculus Quest Pro via Steam Link SteamVR OpenXR Yes Varjo (all models) Varjo OpenXR Yes Varjo (all models) SteamVR OpenXR Yes Pimax Crystal PimaxXR Yes Pimax Crystal SteamVR OpenXR Yes Pimax (5K, 8K) with Droolon Pi1 PimaxXR Yes Pimax (5K, 8K) with Droolon Pi1 SteamVR OpenXR No HTC Vive Pro Eye, Vive Focus 3 All Yes Pico Neo 4 Pro All No Please see the table below for possible combinations, and whether a separate add-on is needed for eye tracking. However, not all OpenXR runtimes for the headset may provide eye tracking support. The eye tracking feature of OpenXR Toolkit is supported on a majority of headsets with eye tracking capabilities. Headset brand Supports OpenXR Toolkit? OpenXR runtimes available Windows Mixed Reality (HP Reverb, Samsung Odyssey…) Yes OpenXR for Windows Mixed Reality, SteamVR OpenXR Oculus (Rift, Quest, Quest 2, Quest 3 Quest Pro…) via Oculus Link Yes Oculus OpenXR, SteamVR OpenXR Oculus (Quest, Quest 2, Quest 3 Quest Pro…) via Virtual Desktop Yes VirtualDesktopXR (VDXR), SteamVR OpenXR Oculus (Quest, Quest 2, Quest 3 Quest Pro…) via Steam Link Yes SteamVR OpenXR Varjo (Aero, VR-3…) Yes Varjo OpenXR, SteamVR OpenXR Pimax (5K, 8K…) Yes PimaxXR, SteamVR OpenXR HTC Tier 1 (Vive original, Vive Pro) Yes SteamVR OpenXR HTC Tier 2 (Vive Cosmos, Vive Focus) Yes Vive OpenXR, SteamVR OpenXR Valve Index Yes SteamVR OpenXR Pico (Neo 3, Neo 4) via Steaming Assistant Yes SteamVR OpenXR Pico (Neo 3, Neo 4) via Virtual Desktop Yes VirtualDesktopXR (VDXR), SteamVR OpenXR Eye tracking feature Please refer to the table below for possible combinations of headsets and runtimes. OpenXR Toolkit is compatible with any headset with OpenXR capabilities on PC, whether through the headset’s specific OpenXR support (sometimes referred to as “native OpenXR runtime”) or through SteamVR OpenXR support. IF YOU DO NOT WISH TO READ THE INSTRUCTIONS BELOW, PLEASE DO NOT ATTEMPT TO INSTALL OR USE OPENXR TOOLKIT. READ ALL THE INSTRUCTIONS BELOW - IF YOU DO NOT READ THE INSTRUCTIONS, YOU WILL NOT BE SUCCESSFUL. Launch the OpenXR Toolkit Companion app to confirm that the software is active. Follow the instructions to complete the installation procedure. This software provides a collection of useful features to customize and improve existing OpenXR applications, including render upscaling and sharpening, foveated rendering, image post-processing and other game-enhancing tweaks.ĭISCLAIMER: This software is distributed as-is, without any warranties or conditions of any kind.
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